Tim was raised in Cambridge (England), later attending the Uni. of Bath to read Computer Science.
In July 2010, Tim graduated with an average of 71.3%, his personal best.
Now he is looking for things to do.
Give him some things to do. Go on, you must!
E-mail me at ![]()
Here is my Facebook page, MySpace page, Twitter page, and last.fm entry.
If you'd like permission to use any of the music featured on either the site or my CDs in a YouTube video, presentation or film, or if you'd like to negotiate a price for some one-to-one project work, send me a message and we can sort something out.
Do Not Listen (2007) is a 19-track experimental compilation, featuring (among other nuggets) the song that inspired Boomshine and the full-length soundtrack to Stick Avalanche 2. It reached #42 in the iTunes New Age album charts in 2007.
Radius (2008) is an 8-track concept album based around a five-note theme.
Both are available on iTunes and all other reputable digital music retailers.
A third album will be announced later this year.
All music and content copyright © 2003-10, Tim Halbert. All rights reserved.
Excremental Intermission (Boomshine Mix) (2:08)
The title track from the new k2xl game Boomshine, a tribal remix of Excremental Intermission from the debut album. This took several iterations and borrows a percussive leaf out of the book of Spawn (a different game that fell by the wayside), the music for which you can probably dig out from the archive if you're interested. If you liked this, you'll probably like most of the other songs on the CD. Here's the sheet music: (BMP or PDF) if you and a friend fancy playing it on the piano.
Lamp (1:21)
Quietly epic cinematic ballad. Cellos sound a bit like Lost. (For which read: "don't tell me what I can and can't do.")
Excremental Intermission (Tribal Mix) (2:55)
One of you, perhaps just one of you, perhaps, just perhaps, just, will surely appreciate this... Oh dear! I didn't finish it. Never mind.
Fifteen Rings (Obechi Cheese Mix) (3:12)
Obechi's weird electro B-side cousin.
Obechi (1:53)
The main theme from our soothing new Flash game Obechi.
A Handful of Atoms (3:58)
It sounds a bit like a scene from the first series of Look Around You. Going by the piano tune, I think this might have been a teaser track for Radius I started a long time ago but never got round to finishing. I've only just stumbled across it. There you go.
Anx (4:30)
From the proposed Sociopath soundtrack.
Peaceful Encounter (3:30)
From the proposed Sociopath soundtrack.
Flatlander (3:08)
From the proposed Sociopath soundtrack.
Mental Workout (2:48)
A scratched track from the Sociopath soundtrack.
Devolution (3:40)
Oh, how fun, it's like the 1990s never happened.
Hang Up Your Hang Ups (4:03)
The first time I've publically tried to cover a Herbie Hancock track, this being a live version of one of his more mainstream hits but done in a neurotic chemical style. Enjoy/throw up at your leisure.
Ode to Rivered Quads (3:26)
Ash lost twenty bob with three of a kind aces against four 4s on the river. This miserable tune was written to mark the occasion.
Stick Avalanche 2 (In-Game) (0:47)
The phattest set of tracks I ever had to do. These took several weeks to perfect, and in turn was my second-biggest success story to date. The full versions were finally made available to the public on my 2007 album Do Not Listen. More information on the conception on the Stick Avalanche 2 page.
Stick Avalanche 2 (Theme) (1:02)
The phattest set of tracks I ever had to do. These took several weeks to perfect, and in turn was my second-biggest success story to date. The full versions were finally made available to the public on my 2007 album Do Not Listen. More information on the conception on the Stick Avalanche 2 page.
Talk to Frank (3:11)
Misuse drugs and this sort of thing will happen to you, children. Possibly.
Tourtereau (1:48)
Gushy.
Pavestones (2:03)
SimCity-esque minimalism.
Unlucky for Some (1:20)
13/8 industrial.
Super J/Four Lettered Words (0:32)
Light entertainment (oh alright, "game show") working theme tune. Recently updated as part of a rebranding exercise of some sort.
Baila Mi Ritmo (John Locke Mix) (5:19)
Everyone loves Lost's favourite baldie bonce John Locke when he gets a bit pissed at the world, so we've set him bawling his head off to a note-for-note house rearrangement of a disco track by Latino funk band Irakere in the hope that it will make him look really silly. FOR A CHANGE. "Don't ever tell me what I can't do, ever!"
Mediator (0:59)
Company demonstration video. The usual piano/percussion hybrid with a little hearty singing for added pompous enthusiasm.
The Fruitless Electrocution of Frederik Angstrom (3:08)
More noisy synth-pop, but partially (that's only partially, mind) more inspired. The number of snares in the four-measure section kit fills starts at five and increments each section. And, erm, that's about it. Still, though.
An Interlude (0:40)
An interlude. Actually, this is more of a loop than an interlude. *jumps to 12th on Trading Standards hitlist*
CDC (1:18)
For b3ta: one xylophone sample with ten reverse boxes working in tandem.
Sore Tooth (4:05)
Noisy synth pop, in which I (that's me) play with distorts and filters and things. And it is interesting.
Boomshine 2: Unused Ambience 1 (1:14)
I processed a vast amount of demo material for the Boomshine sequel, most of which was dire in comparison to the dynamic soundtrack I've finished working on. Here's something nice but irreverant which didn't make the cut.
Boomshine 2: The Beginning (0:41)
Bit of a sneak preview, this - the orchestral opening to the new game.
The Exchange: Intro (1:53)
First started this crunchy beast sometime in the early summer of '05, when a fellow fan of the UK version of The Apprentice challenged me to imitate the industrial mayhem of the holy one-and-only Dru Masters. The resulting over-compressed craziness became the working theme for an alternative psychology format of mine which never really got off the ground (The Exchange), before being shifted onto the award-winning Internet puzzlefest Psychopath. The sudden contrasting section in the middle is supposed to sync to something. What exactly? Who knows! Let your ears decide.
The Exchange: Choice (1:51)
This was originally a spin-off to the original Exchange theme, based on the contrasting section in the centre.
Spawn (Loop) (1:27)
Leftovers from a discontinued K2XL game. Some weighty ethnic chord clashes, there.
Paris (1:20)
Another homage to Deus Ex, except this one even uses some of the original MOD samples from the game itself. The extraction process was pretty difficult. The tune is the lead-in to the Paris theme, the Paris conversation music and a bouncy crap-a-thon bollocksing up of the theme tune. As a subtle in-joke, 33% of the snare drum is actually James Capper saying 'jizz'. Can you tell?
Walkaway (4:02)
"Because sometimes you just have to learn how to!" - dreary. This has the potential to get longerer and longerererer, but I think we've all learned our lesson, really, haven't we?
Cada Borde de Plata Tiene una Nube (1:53)
New sustain pedal!
The Handler: Swings and Roundabouts (Loop) (0:42)
When presented with the demo for this game, it came with a few neat little bass guitar loops a friend of the developer had knocked together. I don't have the originals on me, but to cut a long story short, I jazzed the living censored out of them and this is what remained. This is a sweet little game. I cannot insist this enough. So I won't.
The Handler: Uncle Charlie (Loop) (0:42)
When presented with the demo for this game, it came with a few neat little bass guitar loops a friend of the developer had knocked together. I don't have the originals on me, but to cut a long story short, I jazzed the living censored out of them and this is what remained. This is a sweet little game. I cannot insist this enough. So I won't.
Binary Shapes (Incomplete) (2:18)
Harmonious acoustic guitar riff launches into cheesy bombastics.
Film Noir (0:59)
The animated short this went behind didn't win a laptop, and it bloody well should have done.
Phosphoric Acid (Incomplete) (1:29)
Name drawn from the back of a can of Cherry Coca Cola. This quirky guitar/panpipe/drum combo is dedicated to the memory of my teeth.
Windowpane (Incomplete) (1:31)
Newsflash: Opeth are fantastic! So much so, in fact, that we can't even bring ourselves to add a drum section to this.
The Exchange: Concept (1:33)
Filler material for The Exchange.
December (Incomplete) (1:32)
Eerie, seasonal, ambient/house crossover.
In the Mind's Eye (2:42)
Ooh! Sinister! This one was written purely for Psychopath, and it's the only time I've ever used an orchestra hit as a snare drum (you won't find it, though).
Insecticide (Incomplete) (1:26)
This one was for Psychopath, but never went in. I'd actually say this was one of my better tracks, just because of the huge variety of colour and texture in the sounds. I wouldn't know what to do with it after 1 minute and 26, sadly, though.
It Cannot Be True (Incomplete) (1:01)
You can't get enough of that filter sweeping to beat those October blues! Actually, you can. Another electronic Arab, but with some quite good EQ this time. Check the reverb on the melody that switches on and off in time to the music, creating an unexpected pounding effect. But yet! We seem to be slowly slipping back into the habit of using nothing but saw waves for melodies again. Purity alert!
Mist (1:23)
Some very fast pizzicato in a massive echo chamber, followed by absurd power chords. Next!
No Chance in Hell (Conceptual): Clock (3:12)
This is a long story. If you're me, and have followed this site ever since its original inception, you'll have noticed this project piece crop up several times. One day, I decided to put a thumping drum loop behind it. The rest, as they say, was history. What a stupid waste of a cliché. This was in Psychopath.
No Chance in Hell (Conceptual): Waiting (3:12)
You want more of the same thing, right? There you go. It's the same length an' all.
Pink and Orange (2:40)
Dreamy pianos and pads, and then, lo and behold! It's over-compressed distorted bass all round! Psychopath, for you.
Stick Avalanche 2 (Menu) (0:15)
The phattest set of tracks I ever had to do. These took several weeks to perfect, and in turn was my second-biggest success story to date. The full versions were finally made available to the public on my 2007 album Do Not Listen. More information on the conception on the Stick Avalanche 2 page.
Secretary (2:00)
I began the new year by going back to this old experimental chestnut I'd left lying around. It's the same horrific theme repeated over and over again but each time sounding worse and worse on the ears (if such a thing was ever possible).
Lepidoptera (4:03)
Daft Punk meets some more shabby synths. Looks like someone still hasn't dropped those blasted sawteeth, and those drums are seriously out-of-date. Vocoder's alright, though. But buy yourself some fills, yeah?
The Handler: Barry Beats (Loop) (0:41)
When presented with the demo for this game, it came with a few neat little bass guitar loops a friend of the developer had knocked together. I don't have the originals on me, but to cut a long story short, I jazzed the living censored out of them and this is what remained. This is a sweet little game. I cannot insist this enough. So I won't.
Psichonico (1:12)
I don't pay attention to requests to just "write me some music" for this or that (unless it's [a] a charitable cause or [b] you're paying me in thick wads of notes). AND YET! Once upon a time, I decided to be charitable for no good reason whatsoever. Selflessness, I tell you! I had a spare measure going, anyway.
Some Relentless Speaking (Incomplete) (0:46)
Hardcore chemical fromage.
Bar None: Live (The Talent Contest) - Theme (0:31)
Disco string/bass combo and warbling rhodes is the only thing that'll save this late-night showdown for showoffs. Started out as my Windows XP login tune, the individual cues of which I might upload sometime.
Deus Ex: Area 51 Fight Loop Remix (0:40)
A tribute reorchestration of a fight song from the sublime Deus Ex soundtrack of Mr. Alexander "God" Brandon. Considering the guy had to use MOD files (it was law in those days for great gameplay to look crap), he did an unbelievably good job. Well done, that man!
Deus Ex: Bunker Fight Loop Remix (1:15)
A tribute reorchestration of a fight song from the sublime Deus Ex soundtrack of Mr. Alexander "God" Brandon. Considering the guy had to use MOD files (it was law in those days for great gameplay to look crap), he did an unbelievably good job. Well done, that man!
Deus Ex: Oceanlab Fight Loop Remix (0:57)
A tribute reorchestration of a fight song from the sublime Deus Ex soundtrack of Mr. Alexander "God" Brandon. Considering the guy had to use MOD files (it was law in those days for great gameplay to look crap), he did an unbelievably good job. Well done, that man!
Highly Strung (Incomplete) (1:54)
A test song for my new string samples, a test song which has been downloaded far too many times for its own good, if we're being completely honest. All that vibraphone sounds like a shopping centre.
Kitchen Sink (0:34)
The 1950s Guide to the Perfect Housewife. Because I can.
Otherwise (Incomplete) (1:18)
This was a wee test to see if I could use synth pads to create a climax into ethnic percussion using the element of suspense alone and without the alteration of dynamic. The result wasn't really what I intended, but it sounds bizarre enough to warrant a place on the site.
The Noise (Incomplete) (1:50)
Bless my poor little sister, victim of the sampling freakishness of the Professor himself. None shall escape!
Stick World 2 (Conceptual): Beijing Underground (1:09)
The long-awaited Massive Multiplayer Online game that never was. These tunes, were, however, really good fun to write. Authenticity factor 10 for you, Mr. Wong! The extended version of this is on my 2007 album Do Not Listen.
Hammersmith (1:21)
Loungey, nu-jack-swing style inspired by an imported Garfield soundtrack CD.
Only The Green Pen Works (Ringtone) (0:58)
Feel free to put it on your phone, or whatever it is you young people do these days.
Charlie Parker (Incomplete) (0:34)
Based on Anthropology by Charlie Parker.
Poof Juice (Incomplete) (1:41)
Remember the Pointer Sisters? You don't? GOOD.
Stick World 2 (Conceptual): Beijing Ricehouse (0:43)
The long-awaited Massive Multiplayer Online game that never was. These tunes, were, however, really good fun to write. Authenticity factor 10 for you, Mr. Wong! This one later got fleshed out for the iPhone version of Shoot.
Glucklichesraketespiel (0:24)
A game with a rocket that never materialised. 70s.
TCT X0 - Fight (Incomplete) (0:28)
A mophead made me do this. The whole project got shafted because of the filter sweep on the guitar, so I gather. Ha!
Chopper (Incomplete) (0:43)
Not really sure what this is. Testing 7ths, perhaps?
Tickling Jesus (Incomplete) (0:39)
If you ask about the name one more time, I'm going to @%$*&£ you, right in the spleen. Have you never even considered the possibility of tickling Jesus? What would happen? Think about it. Then listen to this distorted harpsichord for as long as you can bear it.