Developer • Composer • KeytaristWelcome to the official web site of Tim Halbert. Click on the pictures below to read about my current projects, or scroll down for more information about me.
Get in touch on my official Facebook fan page, MySpace, Twitter feed or my last.fm artist page.
If you'd like permission to use any of the music featured on either the site or my CDs in a YouTube video, presentation or film, or if you'd like to negotiate a price for some one-to-one project work, send me a message and we can sort something out.
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I Dream of 2019 (2011) is an ambient-electronic symphony that tells the story of a despondent man's final hours as he faces up to his own inadequacies when he sees himself stranded in a futuristic dystopia eight years from the present.
Radius (2008) is an 8-track concept album based around a five-note theme.
Do Not Listen (2007) is a 19-track experimental compilation, featuring (among other nuggets) the song that inspired Boomshine and the full-length soundtrack to Stick Avalanche 2. It reached #42 in the iTunes New Age album charts in 2007.
Both the first two albums are available on iTunes and all other reputable digital music retailers.
All music and content copyright © 2003-11, Tim Halbert. All rights reserved.
Excremental Intermission (Boomshine Mix) (2:08)
The title track from the new k2xl game Boomshine, a tribal remix of Excremental Intermission from the debut album. This took several iterations and borrows a percussive leaf out of the book of Spawn (a different game that fell by the wayside), the music for which you can probably dig out from the archive if you're interested. If you liked this, you'll probably like most of the other songs on the CD. Here's the sheet music: (BMP or PDF) if you and a friend fancy playing it on the piano.
March 2007
Lamp (1:21)
Quietly epic cinematic ballad. Cellos sound a bit like Lost. (For which read: "don't tell me what I can and can't do.")
May 2007
Excremental Intermission (Tribal Mix) (2:55)
One of you, perhaps just one of you, perhaps, just perhaps, just, will surely appreciate this... Oh dear! I didn't finish it. Never mind.
May 2007
Fifteen Rings (Obechi Cheese Mix) (3:12)
Obechi's weird electro B-side cousin.
October 2009
A Handful of Atoms (3:58)
It sounds a bit like a scene from the first series of Look Around You. Going by the piano tune, I think this might have been a teaser track for Radius I started a long time ago but never got round to finishing. I've only just stumbled across it. There you go.
April 2009
Anx (4:30)
From the proposed Sociopath soundtrack.
April 2009
Peaceful Encounter (3:30)
From the proposed Sociopath soundtrack.
April 2009
Flatlander (3:08)
From the proposed Sociopath soundtrack.
April 2009
Mental Workout (2:48)
A scratched track from the Sociopath soundtrack.
April 2009
Devolution (3:40)
Oh, how fun, it's like the 1990s never happened.
April 2009
Hang Up Your Hang Ups (4:03)
The first time I've publically tried to cover a Herbie Hancock track, this being a live version of one of his more mainstream hits but done in a neurotic chemical style. Enjoy/throw up at your leisure.
April 2009
Ode to Rivered Quads (3:26)
Ash lost twenty bob with three of a kind aces against four 4s on the river. This miserable tune was written to mark the occasion.
June 2009
Stick Avalanche 2 (In-Game) (0:47)
The phattest set of tracks I ever had to do. These took several weeks to perfect, and in turn was my second-biggest success story to date. The full versions were finally made available to the public on my 2007 album Do Not Listen. More information on the conception on the Stick Avalanche 2 page.
February 2005
Stick Avalanche 2 (Theme) (1:02)
The phattest set of tracks I ever had to do. These took several weeks to perfect, and in turn was my second-biggest success story to date. The full versions were finally made available to the public on my 2007 album Do Not Listen. More information on the conception on the Stick Avalanche 2 page.
February 2005
Talk to Frank (3:11)
Misuse drugs and this sort of thing will happen to you, children. Possibly.
March 2008
Tourtereau (1:48)
Gushy.
March 2008
Pavestones (2:03)
SimCity-esque minimalism.
March 2008
Unlucky for Some (1:20)
13/8 industrial.
March 2008
Super J/Four Lettered Words (0:32)
Light entertainment (oh alright, "game show") working theme tune. Recently updated as part of a rebranding exercise of some sort.
March 2009
Baila Mi Ritmo (John Locke Mix) (5:19)
Everyone loves Lost's favourite baldie bonce John Locke when he gets a bit pissed at the world, so we've set him bawling his head off to a note-for-note house rearrangement of a disco track by Latino funk band Irakere in the hope that it will make him look really silly. FOR A CHANGE. "Don't ever tell me what I can't do, ever!"
March 2008
Mediator (0:59)
Company demonstration video. The usual piano/percussion hybrid with a little hearty singing for added pompous enthusiasm.
March 2008
The Fruitless Electrocution of Frederik Angstrom (3:08)
More noisy synth-pop, but partially (that's only partially, mind) more inspired. The number of snares in the four-measure section kit fills starts at five and increments each section. And, erm, that's about it. Still, though.
May 2007
An Interlude (0:40)
An interlude. Actually, this is more of a loop than an interlude. *jumps to 12th on Trading Standards hitlist*
May 2007
Sore Tooth (4:05)
Noisy synth pop, in which I (that's me) play with distorts and filters and things. And it is interesting.
May 2007
Boomshine 2: Unused Ambience 1 (1:14)
I processed a vast amount of demo material for the Boomshine sequel, most of which was dire in comparison to the dynamic soundtrack I've finished working on. Here's something nice but irreverant which didn't make the cut.
August 2007
Boomshine 2: The Beginning (0:41)
Bit of a sneak preview, this - the orchestral opening to the new game.
August 2007
The Exchange: Intro (1:53)
First started this crunchy beast sometime in the early summer of '05, when a fellow fan of the UK version of The Apprentice challenged me to imitate the industrial mayhem of the holy one-and-only Dru Masters. The resulting over-compressed craziness became the working theme for an alternative psychology format of mine which never really got off the ground (The Exchange), before being shifted onto the award-winning Internet puzzlefest Psychopath. The sudden contrasting section in the middle is supposed to sync to something. What exactly? Who knows! Let your ears decide.
September 2005
The Exchange: Choice (1:51)
This was originally a spin-off to the original Exchange theme, based on the contrasting section in the centre.
September 2005
Spawn (Loop) (1:27)
Leftovers from a discontinued K2XL game. Some weighty ethnic chord clashes, there.
December 2005
Paris (1:20)
Another homage to Deus Ex, except this one even uses some of the original MOD samples from the game itself. The extraction process was pretty difficult. The tune is the lead-in to the Paris theme, the Paris conversation music and a bouncy crap-a-thon bollocksing up of the theme tune. As a subtle in-joke, 33% of the snare drum is actually James Capper saying 'jizz'. Can you tell?
March 2007
Walkaway (4:02)
"Because sometimes you just have to learn how to!" - dreary. This has the potential to get longerer and longerererer, but I think we've all learned our lesson, really, haven't we?
March 2007
Cada Borde de Plata Tiene una Nube (1:53)
New sustain pedal!
March 2007
The Handler: Swings and Roundabouts (Loop) (0:42)
When presented with the demo for this game, it came with a few neat little bass guitar loops a friend of the developer had knocked together. I don't have the originals on me, but to cut a long story short, I jazzed the living censored out of them and this is what remained. This is a sweet little game. I cannot insist this enough. So I won't.
August 2007
The Handler: Uncle Charlie (Loop) (0:42)
When presented with the demo for this game, it came with a few neat little bass guitar loops a friend of the developer had knocked together. I don't have the originals on me, but to cut a long story short, I jazzed the living censored out of them and this is what remained. This is a sweet little game. I cannot insist this enough. So I won't.
August 2007
Binary Shapes (Incomplete) (2:18)
Harmonious acoustic guitar riff launches into cheesy bombastics.
April 2006
Film Noir (0:59)
The animated short this went behind didn't win a laptop, and it bloody well should have done.
April 2006
Phosphoric Acid (Incomplete) (1:29)
Name drawn from the back of a can of Cherry Coca Cola. This quirky guitar/panpipe/drum combo is dedicated to the memory of my teeth.
March 2006
Windowpane (Incomplete) (1:31)
Newsflash: Opeth are fantastic! So much so, in fact, that we can't even bring ourselves to add a drum section to this.
April 2006
The Exchange: Concept (1:33)
Filler material for The Exchange.
September 2005
December (Incomplete) (1:32)
Eerie, seasonal, ambient/house crossover.
December 2005
In the Mind's Eye (2:42)
Ooh! Sinister! This one was written purely for Psychopath, and it's the only time I've ever used an orchestra hit as a snare drum (you won't find it, though).
July 2005
Insecticide (Incomplete) (1:26)
This one was for Psychopath, but never went in. I'd actually say this was one of my better tracks, just because of the huge variety of colour and texture in the sounds. I wouldn't know what to do with it after 1 minute and 26, sadly, though.
September 2005
It Cannot Be True (Incomplete) (1:01)
You can't get enough of that filter sweeping to beat those October blues! Actually, you can. Another electronic Arab, but with some quite good EQ this time. Check the reverb on the melody that switches on and off in time to the music, creating an unexpected pounding effect. But yet! We seem to be slowly slipping back into the habit of using nothing but saw waves for melodies again. Purity alert!
October 2005
Mist (1:23)
Some very fast pizzicato in a massive echo chamber, followed by absurd power chords. Next!
January 2005
No Chance in Hell (Conceptual): Clock (3:12)
This is a long story. If you're me, and have followed this site ever since its original inception, you'll have noticed this project piece crop up several times. One day, I decided to put a thumping drum loop behind it. The rest, as they say, was history. What a stupid waste of a cliché. This was in Psychopath.
March 2005
No Chance in Hell (Conceptual): Waiting (3:12)
You want more of the same thing, right? There you go. It's the same length an' all.
July 2005
Pink and Orange (2:40)
Dreamy pianos and pads, and then, lo and behold! It's over-compressed distorted bass all round! Psychopath, for you.
July 2005
Stick Avalanche 2 (Menu) (0:15)
The phattest set of tracks I ever had to do. These took several weeks to perfect, and in turn was my second-biggest success story to date. The full versions were finally made available to the public on my 2007 album Do Not Listen. More information on the conception on the Stick Avalanche 2 page.
February 2005
Secretary (2:00)
I began the new year by going back to this old experimental chestnut I'd left lying around. It's the same horrific theme repeated over and over again but each time sounding worse and worse on the ears (if such a thing was ever possible).
Lepidoptera (4:03)
Daft Punk meets some more shabby synths. Looks like someone still hasn't dropped those blasted sawteeth, and those drums are seriously out-of-date. Vocoder's alright, though. But buy yourself some fills, yeah?
August 2007
The Handler: Barry Beats (Loop) (0:41)
When presented with the demo for this game, it came with a few neat little bass guitar loops a friend of the developer had knocked together. I don't have the originals on me, but to cut a long story short, I jazzed the living censored out of them and this is what remained. This is a sweet little game. I cannot insist this enough. So I won't.
August 2007
Psichonico (1:12)
I don't pay attention to requests to just "write me some music" for this or that (unless it's [a] a charitable cause or [b] you're paying me in thick wads of notes). AND YET! Once upon a time, I decided to be charitable for no good reason whatsoever. Selflessness, I tell you! I had a spare measure going, anyway.
March 2006
Some Relentless Speaking (Incomplete) (0:46)
Hardcore chemical fromage.
May 2006
Bar None: Live (The Talent Contest) - Theme (0:31)
Disco string/bass combo and warbling rhodes is the only thing that'll save this late-night showdown for showoffs. Started out as my Windows XP login tune, the individual cues of which I might upload sometime.
January 2005
Deus Ex: Area 51 Fight Loop Remix (0:40)
A tribute reorchestration of a fight song from the sublime Deus Ex soundtrack of Mr. Alexander "God" Brandon. Considering the guy had to use MOD files (it was law in those days for great gameplay to look crap), he did an unbelievably good job. Well done, that man!
April 2005
Deus Ex: Bunker Fight Loop Remix (1:15)
A tribute reorchestration of a fight song from the sublime Deus Ex soundtrack of Mr. Alexander "God" Brandon. Considering the guy had to use MOD files (it was law in those days for great gameplay to look crap), he did an unbelievably good job. Well done, that man!
April 2005
Deus Ex: Oceanlab Fight Loop Remix (0:57)
A tribute reorchestration of a fight song from the sublime Deus Ex soundtrack of Mr. Alexander "God" Brandon. Considering the guy had to use MOD files (it was law in those days for great gameplay to look crap), he did an unbelievably good job. Well done, that man!
June 2005
Highly Strung (Incomplete) (1:54)
A test song for my new string samples, a test song which has been downloaded far too many times for its own good, if we're being completely honest. All that vibraphone sounds like a shopping centre.
January 2005
Kitchen Sink (0:34)
The 1950s Guide to the Perfect Housewife. Because I can.
January 2005
Otherwise (Incomplete) (1:18)
This was a wee test to see if I could use synth pads to create a climax into ethnic percussion using the element of suspense alone and without the alteration of dynamic. The result wasn't really what I intended, but it sounds bizarre enough to warrant a place on the site.
October 2005
The Noise (Incomplete) (1:50)
Bless my poor little sister, victim of the sampling freakishness of the Professor himself. None shall escape!
January 2005
Stick World 2 (Conceptual): Beijing Underground (1:09)
The long-awaited Massive Multiplayer Online game that never was. These tunes, were, however, really good fun to write. Authenticity factor 10 for you, Mr. Wong! The extended version of this is on my 2007 album Do Not Listen.
February 2005
Hammersmith (1:21)
Loungey, nu-jack-swing style inspired by an imported Garfield soundtrack CD.
March 2007
Only The Green Pen Works (Ringtone) (0:58)
Feel free to put it on your phone, or whatever it is you young people do these days.
March 2007
Charlie Parker (Incomplete) (0:34)
Based on Anthropology by Charlie Parker.
September 2006
Poof Juice (Incomplete) (1:41)
Remember the Pointer Sisters? You don't? GOOD.
January 2005
Stick World 2 (Conceptual): Beijing Ricehouse (0:43)
The long-awaited Massive Multiplayer Online game that never was. These tunes, were, however, really good fun to write. Authenticity factor 10 for you, Mr. Wong! This one later got fleshed out for the iPhone version of Shoot.
May 2005
Glucklichesraketespiel (0:24)
A game with a rocket that never materialised. 70s.
March 2007
TCT X0 - Fight (Incomplete) (0:28)
A mophead made me do this. The whole project got shafted because of the filter sweep on the guitar, so I gather. Ha!
January 2005
Chopper (Incomplete) (0:43)
Not really sure what this is. Testing 7ths, perhaps?
January 2005
Tickling Jesus (Incomplete) (0:39)
If you ask about the name one more time, I'm going to @%$*&£ you, right in the spleen. Have you never even considered the possibility of tickling Jesus? What would happen? Think about it. Then listen to this distorted harpsichord for as long as you can bear it.
April 2005